Pathfinder Trilogy: Pathfinder; Ruins; Visitors, by Orson Scott Card
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Pathfinder Trilogy: Pathfinder; Ruins; Visitors, by Orson Scott Card
Read and Download Pathfinder Trilogy: Pathfinder; Ruins; Visitors, by Orson Scott Card
From the internationally bestselling author of Ender’s Game comes a boxed collection of all three riveting books in the Pathfinder Trilogy!A powerful secret. A deadly path. In Pathfinder, Rigg—a teenager who possesses a secret talent that allows him to see the paths of people’s pasts—joins forces with another teen with special talents on a quest to find Rigg’s sister and discover the true significance of their powers. Then Rigg’s story continues in Ruins, when he must decipher the paths of the past before the arrival of a destructive force that threatens the future of his entire world. And the series comes to an epic and explosive ending in Visitors, as everything that has been building up finally comes to pass and Rigg is forced to put his powers to the test in order to save his world and end the war once and for all.
Pathfinder Trilogy: Pathfinder; Ruins; Visitors, by Orson Scott Card- Amazon Sales Rank: #217260 in Books
- Published on: 2015-11-03
- Released on: 2015-11-03
- Original language: English
- Number of items: 3
- Dimensions: 8.25" h x 4.70" w x 5.50" l, .0 pounds
- Binding: Paperback
- 1824 pages
About the Author Orson Scott Card is the author of numerous bestselling novels and the first writer to receive both the Hugo and Nebula awards two years in a row; first for Ender’s Game and then for the sequel, Speaker for the Dead. He lives with his wife and children in North Carolina.
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Most helpful customer reviews
0 of 0 people found the following review helpful. Pathfinder is part 1 of the trilogy and I found it to be the best part. By Joe Boudreault I am posting my review of the entire trilogy here.PATHFINDER:*** starsPathfinder is part 1 of the trilogy and I found it to be the best part. The publisher, Simon Pulse, lists it as science fiction, but this is not the case. Although it contains some very interesting sci-fi themes, it is essentially a fantasy novel, like its two sequels.Card offers us the story of a young man named Rigg Sessamin, who grows up in the wilderness where he discovers that he has the gift of 'seeing' the pathways of other living creatures and where they have been. He is a sort of super-tracker but of what use is this gift? Card then introduces more characters, and these people have the gift of shifting in time. With one character seeing all these pathways and another character able to move in time and the two of them getting together to jump to certain spots in time, the story takes a different shape, but not for the better. The most interesting aspect of this novel for me was the opening scenes of each chapter, where the pilot of a starship outward bound from Earth has a series of exchanges with an entity called an expendable, who also interacts with the ship's computers. Enter the themes of relativity and time dilation and artificial intelligence etc. They are the most intriguing things in the entire novel, and my reason for awarding even three stars here. If left at that, this novel would work as a fine sci-fi story. But it degenerates into a very poor dirge of fantasy.The novels, an attempt by Card to tackle the issues and paradoxes of time travel, never panned out very well with any other writers. The complexity (or philosophy) involved make it nearly impossible to tell a coherent story. It is a topic better left to short story humor writing.RUINS**starsAs an immediate sequel, this book really hit bottom. I had expected to see more intriguing dialogue and ideas, but instead, the story headed rapidly into the far-fetched zones of pure fantasy. So much so that I find it hard to see why Card even bothered to write it. The scattered themes could have been incorporated into the first novel, perhaps strengthening that one good effort. Card utilizes the dreaded information dumps in all of the conversations, in which character is not only severely limited in development but in which a group of child-like semi-heroes have fun playing God with the history of their world. Tales of time travel and its consequences hits an all-time low here. Almost all of it is unbelievable, but Card trucks on in this dismally developed attempt of a novel. In the infamous last line of the book [“See?” said Vadesh. “See how you clutter up the world?”], I have to ask: see, Mr Card, how you clutter up the reader with unworkable ideas?VISITORS**starsVisitors merely carries on the story of Rigg and Umbo and his companions as they endeavor to save the world for humans. There are tidbits of interesting dialogues and subplots, but the impact of the larger story falls flat. Perhaps Card was having some extended fun with the idea of time travel and the manipulation of history that time travel purports to hold. But it doesn't work because there are far too many paradoxes involved, especially those of unforeseen consequences. Rigg and his many clones come to be virtual gods in their strange abilities, and as such, they are given too much of an advantage over the average protagonist. They cease to be believable or desirable as characters under conflict, and even less so as heroes encountering danger. I can only recommend that the reader skim through these last two books for the occasional Cardian brilliance of conjecture among the drivel of impossible situations.
0 of 0 people found the following review helpful. Card does it again. By Toast First book was amazing, The story line of second book was fantastic as well, but some of the narrative got a little tedious. Just now starting the third book.
0 of 0 people found the following review helpful. Great series! I still haven't finished the last book By Joseph F. Great series! I still haven't finished the last book, but the first two were on par with the Ender's series.
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